[datafile] description="Government definitions for the rewonder ruleset." options="1.9" [governments] when_anarchy="Anarchy" ; Below: The individual government types, one per section. ; ; The actual tag used (the * in [government_*]) does not matter, except ; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not ; be changed because that would break backward compatability with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; ; Notes on fields: ; name = name of this government form as seen by user ; reqs = requirements for this government (see README.effects) ; graphic = tag specifing preferred graphic ; graphic_alt = alternate graphics tag if preferred is not found; ; should be a standard tag if preferred is not; ; otherwise may be "-" ; ai_better = AI will not consider this government for use if the ; government listed here is available ; ruler_titles = ruler titles by nation, "-" is default, and non-matched ; nations are ignored ; helptext = optional help text string; should escape all raw newlines ; so that xgettext parsing works ;------------------------------------------------------------------------ [government_anarchy] name = _("Anarchy") ; No reqs graphic = "gov.anarchy" graphic_alt = "-" ruler_male_title = _("Usurper") ruler_female_title = _("?female:Usurper") helptext = _("\ Anarchy is simply the absence of any recognizable government.\ Citizens are disorganized and unproductive, and will spend all\ income as quickly as possible, rather than paying taxes or\ conducting research.\ \n\n\ Anarchy offers slightly less corruption than Despotism,\ but slightly more unhappiness.\ ") ;------------------------------------------------------------------------ [government_despotism] name = _("Despotism") ; No reqs graphic = "gov.despotism" graphic_alt = "-" ai_better = "Monarchy" ruler_male_title = _("Chief") ruler_female_title = _("?female:Chief") helptext = _("\ Under Despotism, you are the absolute ruler of your people. Your\ control over your citizens is maintained largely by martial law.\ \n\n\ Despotism suffers the highest level of corruption of all\ forms of government.\ ") ;------------------------------------------------------------------------ [government_monarchy] name = _("Monarchy") reqs = { "type", "name", "range" "tech", "Monarchy", "Player" } graphic = "gov.monarchy" graphic_alt = "-" ai_better = "Communism" ruler_male_title = _("King") ruler_female_title = _("Queen") helptext = _("\ Under Monarchy, a king or queen serves as a hereditary figurehead\ for your government.\ \n\n\ Monarchy suffers the same small amount of corruption that\ the Republic does.\ ") ;------------------------------------------------------------------------ [government_communism] name = _("Communism") reqs = { "type", "name", "range" "tech", "Communism", "Player" } graphic = "gov.communism" graphic_alt = "-" ruler_male_title = _("Comrade") ruler_female_title = _("?female:Comrade") helptext = _("\ A Communist government is based on the ideal that all people are\ equal. All goods are owned by the state, rather than by private\ citizens. Communism gives a balance between military and commercial\ styles of government.\ \n\n\ Under Communism, corruption does not vary by distance from\ the capital; all cities (including the capital) have a modest amount\ of corruption.\ ") ;------------------------------------------------------------------------ [government_republic] name = _("Republic") reqs = { "type", "name", "range" "tech", "The Republic", "Player" } graphic = "gov.republic" graphic_alt = "-" ruler_male_title = _("Consul") ruler_female_title = _("?female:Consul") helptext = _("\ Under a Republican government, citizens hold an election to select a\ representative who will govern them; since elected leaders must\ remain popular to remain in control, citizens are given a greater\ degree of freedom. Citizens under the Republic become unhappy\ easily, but the self-sufficiency of your citizens allows high levels\ of trade.\ ") ;------------------------------------------------------------------------ [government_democracy] name = _("Democracy") reqs = { "type", "name", "range" "tech", "Democracy", "Player" } graphic = "gov.democracy" graphic_alt = "-" ruler_male_title = _("President") ruler_female_title = _("?female:President") helptext = _("\ Under Democracy, citizens govern directly by voting on issues.\ Democracy offers the highest possible level of trade, but also\ offers the most potential for unhappiness. There is no corruption\ during Democracy, but citizens become very upset during\ wars.\ ") ;------------------------------------------------------------------------ [government_fundamentalism] name = _("Fundamentalism") reqs = { "type", "name", "range" "tech", "Fundamentalism", "Player" } graphic = "gov.fundamentalism" graphic_alt = "-" ruler_male_title = _("High Priest") ruler_female_title = _("High Priestess") helptext = _("\ Fundamentalism is a form of government organized around a central\ set of beliefs. The beliefs, usually religious in nature, form\ a rigid guideline for actions and reactions of both the rulers\ and the people.\ \n\n\ In a fundamentalist society, the people and the rulers are entirely\ devoted to their beliefs, and are usually willing to die to\ preserve them.\ \n\n\ Improvement that normally convert unhappy citizens to content\ citizens, produces `tithes' (gold) equivalent to the number\ of people they would convert, and require no maintenance.\ ")